This page contains an overview of the projects I finished. Some of them have a link to a download page. I hope you enjoy them!

Projects

Kinect SDK: surrounded by bees

Lately I have been given the opportunity to experiment with the brand new official Microsoft Kinect SDK. In only a few days I setup a framework in which skeleton location information is easily projected onto the screen. more …

A centralized interface specification

For some time now web applications have been becoming more and more complex. So much even, that there now is a need for them to start mimicking the user interactions of regular Desktop Applications — think of Gmail, Facebook etc. This article shows the Reaction Core technology that simplifies interface interaction processing by bringing its specification back to one location. more …

Problems of evolution in software also apply to configuration files

One of the most important factors in determining how well a system, and its current shape is understood lies in how well (and where) it has been documented. This short article shows you a way to add rationale to your configuration files more …

Math and <canvas> coming together in a fishtank

I have become more interested in discovering how cutting edge web-techniques such as WebGL and Canvas work. This is one of a few examples I shall be making that incorporate my experiences into this brave new world. Fish in the ocean, enjoy! more …

A blast from the past!

This article discusses a number of graphics programming techniques: the rotational zoom, phong shading and bumpmapping. They are combined into a nice visual package: a bump-mapped rotozoom. more …

Stichting SCN website

The website described here is the culmination of a number weeks of work in which a beautiful design has been transformed into something beautiful, representing the digital heart of the new youth movement in Groningen. more …

Open MiniGUI: C++/OpenGL GUI prototyping library

Some time ago I took it upon myself to create a simple prototyping GUI library that is integrated into existing OpenGL applications. It contains a number of standard components, features elements such as data-linking, extreme ease with a non-invasive notation more …

Reaction-Diffusion Texture Generation on GPU

This article discusses an implementation of the Reaction Diffusion algorithm on the GPU. Showing how to solve a partial differential equation through discrete iteration using a Ping-Pong technique with frame buffer objects (FBOs). more …

SQLite C++ wrapper

This project is an excerpt of the shoutz0r code base that provides a small but useful abstraction in C++ for the SQLite library allowing easy retrieval to structures of queries. more …

Linear Constraint Solver (LINCS) implementation

This project is an implementation of the linear contraint solver algorithm (LINCS). This algorithm is used in molecular dynamics simulations. In this applicatino we use it to simulated the coiling of a rope as it hits a surface. more …