var Scene = {
	
	background : null,
	
	/** 
	 *	Initialize background
	 */
	init : function() {
		Scene.background = document.createElement("img");
		Scene.background.src = TANK_BASE + "img/wave.background.jpg";
	},
	
	/**
	 *	Draw background
	 */
	draw : function(context) {
		context.drawImage(Scene.background, 0, 0);
	}

};

