A blast from the past!

March2010

Hugi is the leading free international electronical magazine (diskmag) in the PC Scene. They have been at it for a very long time, so I was honored to be able to write an article for the 34th edition.

This article discusses a number of graphics programming techniques: the rotational zoom, phong shading and bumpmapping. They are combined into a nice visual package: a bump-mapped rotozoom.



First we discuss the concepts that are involved in making our bump-mapped rotozoom. Second, a pseudo implementation is shown and briefly discussed. Last, the goods are shown in the form of a gradual build-up of functionality shown in a number of screenshots.

To make the examples as readable as possible, the examples shown in this article make no use of special optimizations.

Source code
Read the PDF
Found in HUGI #36